Wednesday, March 31, 2010

Reflection

From this project, I have discovered how to write effective research questions. Through my searching for sources, I realized that sometimes you have to look farther than anticipated to find answers. In my case, with my research question, I didn't a desirable amount of information/sources. Due to this, I did not find a satisfying answer to my questions.

From my research during this project, it was made clear to me that we really are influenced dramatically by the things in our childhood. The difficult part is, it takes years of development before we can see how those things changed us and why. Maybe some years from now, I will understand the questions that I struggle to answer today.
Tuesday, March 30, 2010

Recommendations

Further Research

Was Pokémon a factor in the start of our electronically inclined Generation?

Social Change

From what I have learned, I don't think anything should change. The data shows thats many people played Pokémon, but many people also just played video games in general showing that the results were inconclusive.

Survey Data

The survey was made up of 118 freshmen, 14% of them said that they played video games very often, 29% percent of them said that they sometimes played video games. 15% said they never played video games.


41% of the surveyed students said they never played the Pokémon games, but 16% said that they still play them as of now. The majority of those surveyed played Pokémon between the ages of 6-11. The results showed that of students that played Pokémon, roughly half were Black, and half were White.
Monday, March 29, 2010

Conclusions

The survey data shown in the chart leads to the conclusion that the majority of students play video games and have played the Pokemon video games. The data says that 59% percent of students surveyed played Pokemon at sometime, and that 85% of students play video games in general. The most popular age group for playing was between 6 and 11.
Thursday, March 25, 2010

Published Source

"Under Pokemon Fad's Influence, Some Turn to Violence"

Philadelphia Daily News

The effects of Pokemon haven't only been those of happy memories and friends, Pokemon created tensions in youth culture that no one expected to see. Acts of violence may seem an unlikely occurrence in the playful world of Pokemon, but the false values given to the cards makes people want more, and the supply doesn't match the demand.

There have been muggings and stabbings of young children over a few cards of little monetary value. Most predict that like any fad though, Pokemon will come and go. There are much bigger threats in the world to
youth than a few violent acts enduced by a playing card game, and there is nothing to worry about.



Brennan, Chris, and Philadelphia Daily News. "Under Pokemon Fad's Influence, Some Turn to Violence." EBSCOhost. N.p., n.d. Web. 25 Mar. 2010. .
Wednesday, March 17, 2010

Research Question

Why was Pokémon so influential to our generation?
Friday, March 12, 2010

Pokémon Nostalgia

Why is it that when ever someone talks about Pokémon, a smile comes across everyone else's faces. I know that Pokémon affected me, so I have chosen to investigate what it is that made people love Pokémon so much, and still love it now. Was it the friends you played with, the technology at the time? I hope to discover the answer to these questions in my research, and then maybe play more Pokémon.